This is was a straightforward lab.

After I got that running, I made a little musical instrument. The button triggers a note, and the potentiometer controls the pitch.
Here’s the code I wrote for it (I also imported the Tone.js script in the HTML file).
function draw() {
...
// write the note text on the circle
fill("black");
textSize(20);
text(note, locH - 12, locV + 7);
}
let synth = new Tone.Synth().toDestination();
let note = "C4";
function serialEvent() {
...
if (inString) {
if (inString !== "hello") {
...
if (sensors.length > 2) {
if (sensors[2] == 1) { // if button is pressed, play a note
if (sensors[0] < 64 * 1) {
note = "C4";
} else if (sensors[0] < 64 * 2) {
note = "D4";
} else if (sensors[0] < 64 * 3) {
note = "E4";
} else if (sensors[0] < 64 * 4) {
note = "F4";
} else if (sensors[0] < 64 * 5) {
note = "G4";
} else if (sensors[0] < 64 * 6) {
note = "A4";
} else if (sensors[0] < 64 * 7) {
note = "B4";
} else if (sensors[0] < 64 * 8) {
note = "C5";
} else if (sensors[0] < 64 * 9) {
note = "D5";
} else if (sensors[0] < 64 * 10) {
note = "E5";
} else if (sensors[0] < 64 * 11) {
note = "F5";
} else if (sensors[0] < 64 * 12) {
note = "G5";
} else if (sensors[0] < 64 * 13) {
note = "A5";
} else if (sensors[0] < 64 * 14) {
note = "B5";
} else if (sensors[0] < 64 * 15) {
note = "C6";
} else if (sensors[0] < 64 * 16) {
note = "D6";
}
synth.triggerAttackRelease(note, "4n");
}
...