
I loved the game “Simon”. I got one in the 90s when I was little. I can remember playing it on the floor, in the living room. I loved the way each color corresponded to a tone, so that as you memorized sequences of colors you were also memorizing the melodies that went with them.
I still remember the sound the game made when you lost. It was devastating.
I don’t really know the history of Simon or the context of its original release.
The game stopped being fun when I stopped getting better at it. I knew I could probably learn some mnemonic techniques that would help, but ultimately the game felt more like a test of raw memory and not a trainable skill. It also was kind of lonely.
It made me think about the unwinnability of certain games. Tetris is another one that comes to mind. The best you could hope for was to keep going just a little longer. Later, I tended to avoid games like that. In the language of Finite and Infinite Games: I liked games that granted me the security of a “title” of having “beaten” the game.